(navigation image)
Home American Libraries | Canadian Libraries | Universal Library | Community Texts | Project Gutenberg | Children's Library | Biodiversity Heritage Library | Additional Collections
Search: Advanced Search
Anonymous User (login or join us)
Upload
See other formats

Full text of "Pac-Man"

SCORING 

\ 




These tasty bonus nuggets are v&luable 
prizes, Cleft* out the maze and tlieii 
value rises. Every onee-in-a-while. 
they're yours lot tree. But you've gol i ust 
8 seconds, la grab one and flee. 



100 (1st toAie) 




AC-MAN 



*mtL 



200 [2nd maze) 



500 (3rd, 4-th maze) 



700 (5th. 61 h rnaie) 



lOOO (Tlh. aiii mties) 



. . . , . 2000 (9th, 10th maze) 



3000 {Ilia, 12th maie) 



Two big lips smackintj in the middle of 
your face, Chomping on those dots to 
stay ahead in this race, Stay ahead of 
those goblins, cause ihey' re trouble no 
doubt, Qet yoursell nabbed just three 

rvmeennH ymi'rA Tit Ri>f Ihorv't: rj,^nA 

newB tor you when you rack-up [he 
score! REACH 10,000 POINTS AND 
YOU GET ONE TURN MORE! 

Bite- an energy dot anij Ihe gobiilio hun 

blue. And that means 50 more point* lor 
you. It's also your chance to turn the 
table, So chase those goblins and bite 
while you're ahle. The more goblins you 
•grab, 1 tie more points you score 200, 
400, 800, then more! 
But when they start blinking, you better 
'turn track, 'Cause that's when the 
goblins' true colors come back. 

The goblins are corningi they' re 
attack, man, Tftiu like to chomp d 
they like chomping PAC-MAN, 

Blinky is fastest, so Watch where Ii 
Pinky is sneakier than anyone knows. 
Inky has quite a few tricks up his cape 
Clyde cute you oil so there's just no 
escape.. 



^IBtv ... 




, 





[LvGiy eiisrf has- ii-scn msdr 
product 4P criJ n'L^itiifltJciii m 



ljfa accuracy oi the 



IK^brVArearuihAtidWriie, Atftit. Jtic , is uafthlfiio guaiinJ** 
ih* ■ttci'urat 1 ?'*^ pwiileci iwfl( trial a sum sh*.rf*tB d publica- 

omnia. on* . 

IT' mid "99/4 A aie :iadcmFU ka ..^1 Teiaa lnsitum'-prttii 
TkW^lhvt.rp^^t^.i^.l.Mdhy .ATARI, iHC J,.-r ««.* &*, 
I ho TI 99/4 A L^ompuiHT ami' is ndl made, gpaii sored. 
■atjtlnjriEBd et apfi'cWMi by Tuiaa Iculiimjunle 



A, 

ATARI*©*'**^ 1 




No Mprodurlion u| Ibbj'JOi utiritfnltfii any [initmn-r>f i!h 

ronhtJlii jj <U tawed Wifhaur specific fcfiEten pecrjnaiHinn o>! 
AiflH; Tr*.- S'^ijiv^a?*. CA WOfli* ' 

KISfiS Atiri lui All tigfctej»Gerv*d , ! Plinl^J in USA 




Inserting the cartridge and 
joystick controllers 

Insert thePAC MAN game cartridge into the cartridge slot 
on the top right of the console with the label side up. Push 
in carefully and firmly. 

Turn on the Texas Instrument Home Computer by slid- 
ing the power switch on the front of the console to the 
right. The red light will torn on when the computer is on. 

Plug the joysticks into the joystick port on the left side 
of the console. 



O electing the game 

When the multi-colored Texas 
Instrument title screen appears, 
press any key to continue. Next, 
the menu will appear with PAC- 
MAN as option 2. PTess 2 on the 

keyboard. 



Flayers 

For one player type 1. For two 
players, type 2. 



L»evel of difficulty 

To select level, press (+) plus key 

to ckooea s- level from 1 to 0. 



Xo start the game 

Start the game by pressing 
ENTER key, 



rause 

Press the SPACE BAR on the 
computer if you want to pause in 
the middle of a game. To resume 
play, move the joystick in any 
direction or press the firebutton. 

Xo restart game 

Pressing the PLUS (+} key will 
allow you to start PAC-MAN over 
at anytime during the game play. 
The high score from any previous 
game is retained on the screen 
until the comouter is turned off. 
The FUNCTION QUIT key will not 
maintain high score. 



DELIGHT 




MAZE 

it 


BONUS 
NUGGET 


NUGGET 
VALUE 


PAC- MAN'S 
SPEED 


BUNKY'S 
SPEED 


OTHER 

GOBLINS' 

SPEED 


GOBLINS 
ARE 
BLUE 


BLUE 

GOBLINS 

FLASH 


1 


*> 


100 




40 


40 


4 

sec 


5 
limes 


50 


2 

3 


* 
• 


200 

500 


SO 
B0 


40 
50 


40 
50 


3 
sec 

2 

sec 


5 
limes 

5 
times 


4 


• 


600 


60 


50 


SO 


1 

sec 


5 
limes 


5 


V 


700 


70 


70 


60 




sec 


5 
times 


6 


• 


700 


70 


70 


60 


3 

sec 


S 

times 


7 


♦ 


iuuu 


/0 


/O 


til) 




sec 


5 
times 


8 


« 


1000 


70 


70 


60 



sec 


S 

times 


9 


Y 


2000 


70 


70 


eo 



sec 


3 

times 


10 


Y 


2000 


70 


70 


60 


3 

sec 


5 

times 


11 


a 


3DO0 


70 


70 


60 





5 


12 


* 


3000 


70 


70 


50 




sec 


3 
times 


13 


? 


5000 


70 


70 


60 



sec 


3 

times 


14 


? 


5000 


70 


70 


60 


i 
sec 


3 

times 


15 


? 


6000 


70 


70 


60 




sec 


5 

limes 


16 


? 


pOCH> 


TO 


70 


ao 





3 


17 


J> 


5000 


70 


70 


60 




sec 



trmes 


18 


f 


5000 


70 


70 


60 




sec 


3 

times 


19 

and up 


f 


5000 


70 


70 


60 




sec 



times